

Since most Arma multiplayer servers can only run with about 90 to 100 people max when you've only got 30 people against 60, manpower counts. Only one Area of Operation: There's not 15 different objectives being fought for at one time, which allows your entire team to focus their efforts on one area. No Mods required: King of the Hill allows a vanilla player to join a server and get right into the fight without needing to search for different required mods in most cases.

The main strengths of KotH in my opinion are: King of the Hill is by far my most favorite multiplayer gamemode, I just think it gives what a lot of the others fail to provide and that is quick, basic, military styled, dynamic action combat. I started a KOTH/CTI style game mode over 4 years ago but have pretty much given up since my computer was stolen and all my work was lost. Well I'd say it mostly depends on how much work you want to do.
